About Basketball


PLAYERS:


             Any individual who, because of a permanent severe leg disability or paralysis of the  lower portion of his body, will benefit through participation in wheelchair basketball, and who would be denied the opportunity to play basketball were it not for the wheelchair adaption, is eligible.
WHEELCHAIR
            The height of the seat must not exceed 21” from the floor. The height of the foot platform bumper must be 5” center from the floor. Seat cushions in the chair are permissible only for specific medical reasons and must not exceed 2” thick for class III players and 4” thick for class II and I players.  A heel strap of 1 1/2 “ width must be attached to the foot platform bars as well as afoot strap tautly drawn in order to prevent a foot from being used to brake.
CONTACT
            The chair is considered part of the player. General rules of contact in regular basketball apply.
JUMP BALL
             For any jump ball, each jumper shall remain firmly seated in his chair (i.e. not lift buttocks off seat by use of arm or leg or force of movement) and shall be in the jumping circle at a 45 degree angle to his own basket
TIME LIMITS
             An offensive player cannot remain more then  3 seconds in  the free throw lane while his team is in possession of the ball.
DRIBBLE
             If a player has the ball, he can dribble while pushing the chair simultaneously such as in regular basketball.  If the player takes 2 pushes he must: (1) shoot, (2)pass or (3)bounce the ball one or more times, and then push again. The latter can be repeated, and there be no double dribble violation. Three or more consecutive pushes by a man with the ball in his possession constitutes a traveling violation.

PHYSICAL ADVANTAGE FOUL
             A player must stay firmly seated in the wheelchair  at all times and not using a functional leg, or leg stump for physical advantage over an opponent. A physical advantage foul is considered a technical foul, and is recorded as such in the scorebook. Three such fouls result in ejection of the player from the game.
PLAYER CLASSIFICATION AND TEAM BALANCE PURPOSES
1.To encourage more severely disable individuals to participate.
2.To extend  the opportunities of participation to more individuals
3.To encourage new teams.
4.To make competition more equitable among existing and new teams.
5.To counter what seems to be a tendency on the part of some of the teams to have all lesser disabled people. Thereby seemingly discouraging the more severely disabled and making for inequitable competition.
6.To maintain high standards of competition, quality of play and spectator interest.
PLAYER CLASSIFICATION:
CLASS I: Complete spinal  paraplegia at T7 or above or comparable disability where there is a total loss of muscular function originating at T7 or above.
CLASS II: Complete spinal paraplegia at T8 or below or comparable disability where there is significant loss of muscular function of hips and thighs.
CLASS III: All other disabilities.
TEAM BALANCE
At no time in a game shall a team have players participating with total value points greater than 11 on the floor at the same time. At no time shall more then (2) class III be on the floor at one time.

The 2011-2012 Season is comprised of 77 Division III basketball teams across North America.

704 791-5803 · www.thecarolinatarwheels.org · 2404 Lynn Dr. Concord, NC 28025

  © Blogger template The Beach by Ourblogtemplates.com 2009

Back to TOP